Hohokum

Hohokum is a distinct creative collaboration between artist Richard Hogg and Honeyslug, a London-based game studio. It is a whimsical colorful game with an emphasis on playful exploration and creativity. With the vision to create an experience free of some of the typical pressures of videogames Honeyslug delivers inspiring and unique gameplay in Hohokum.

Players take on the role of a curious flying Technicolor kite-like being. Along their travels through the vibrant world, players will be able to uncover secrets by interacting with elements around them in different ways such as carrying characters to new areas on their back or flying over objects to illuminate them. The world of Hohokum is full of surprise; even running into certain objects can be its own reward as the interaction produces a tune or sounds that add to the level’s music track. From the way a player navigates the world to the various ways characters communicate to the abstract vivid artwork, Hohokum is an expressive and mesmerizing universe. While there are goals, secrets and Trophies discovered along the way, at its heart, Hohokum is a playground — a place to wander about and get lost in.

Hohokum will be available in the Summer of 2014 for the PlayStation®3 and PlayStation®4 computer entertainment systems and PlayStation®Vita handheld entertainment system.

Music

Visit Ghostly InternationalGhostly International is a multi-platform cultural curator, a tightly knit aesthetic universe fulfilling the roles of art gallery, design house, clothing designer, technology innovator, music-publishing company—and, yes, record label—in one. In the years since its birth in 1999, Ghostly has grown from a boutique label known for its experimental-pop and -techno acumen to an internationally recognized platform for the work of the world’s best visual artists, designers, technologists, and musicians.

Ghostly is collaborating with Santa Monica Studio, Honeyslug and Richard Hogg to bring the world of Hohokum alive with beautiful music from over 11 of the label’s artists. The game’s sound track features original and previous works from artists such as Tycho, Ben Benjamin, Matthew Dear, Shigeto and (many more to be announced soon!). Ghostly artists have worked closely with the team to create a musical landscape unique to every one of the 17 game worlds, resulting in a truly unique experience.

LISTEN TO SAMPLE THE MUSIC TRACKS or PURCHASE THE VINYL HERE:

Videos

 

 

Blog

Experience Hohokum Now

Experience Hohokum Now

Posted in News | One Comment

Okay wow, the day has finally arrived: the Long Mover’s tail has been polished and waxed, the Giant Babirusa’s tusks sharpened, and the Popnuts buffed to a high gloss: it’s Hohokum laaaaaunch day.

Discover Aug 12th

Discover Aug 12th

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Well, we have finished making Hohokum. I still can’t quite believe it. I feel tired and emotional. In a good way though.

The Game Design of Hohokum

The Game Design of Hohokum

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A question we’ve been asked a lot is “How did you come up with this game?” The answer isn’t straightforward.

Team

honeyslug

Honeyslug is a game studio based in London, UK and founded by Hohokum co-creator Ricky Haggett, producer Mark Inman and designer/animator Nat Marco. Previous to Hohokum, Honeyslug developed Frobisher Says for PS Vita, Passing Time for PS Mobile and Kahoots for PS3/PSP. They (along with Richard Hogg) also are founders of The Wild Rumpus, a pop-up party/playground showcasing some of the best indie games.

 

Richard Hogg is a graphic artist and designer, based in the UK. His artwork has been commissioned for installations, advertising, logos, t-shirts and now… video games! Hohokum is Richard’s first major foray into video game development, having previously worked in collaboration with Ricky Haggett on Frobisher Says.

richardhogg